@startuml
sprite $refresh [48x48/16] {
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}


!define WEATHER_REFRESH(_alias) ENTITY(rectangle,black,refresh,_alias,WEATHER REFRESH)
!define WEATHER_REFRESH(_alias, _label) ENTITY(rectangle,black,refresh,_label, _alias,WEATHER REFRESH)
!define WEATHER_REFRESH(_alias, _label, _shape) ENTITY(_shape,black,refresh,_label, _alias,WEATHER REFRESH)
!define WEATHER_REFRESH(_alias, _label, _shape, _color) ENTITY(_shape,_color,refresh,_label, _alias,WEATHER REFRESH)
skinparam folderBackgroundColor<<WEATHER REFRESH>> White
@enduml